Most matches were played fairly and sincerely, but glitches or player errors led to a steady stream of cases needing intervention. The overwhelming majority of the time, players needed relatively simple instruction or correction to complete their match. As a result, the primary time-consuming activity for officials was watching and checking in on matches. Human officiation was thus boring and repetitive, sapping energy needed for important judgement calls.
Extrasensory began "in the film room", collecting examples of the types of interventions needed and the circumstances that led up to them. Based on these examples, we discussed with officials the "contract" that virtual referees should have with their human counterparts: When to intervene, raise an alert, or report errors. Based on an understanding of this handoff, Extrasensory developed a solution as follows:
With the solution developed, deployed, and tested, the virtual referee was ready for action. Over the course of a one month testing period it exceeded expectations for accuracy, response time, trainability, and scope. Automated officiation was on a path to incremental adoption, and management was given confidence to take the next step.
Gathering and alignment of technical requirements with management strategy and vision.
State-of-the-art methods maximizing the value of proprietary data.
Purposeful collection, transformation, and retention of relevant data.
Projected increase in productivity of human officials.
Average response time for raising alerts.
Accuracy of AI-based judgements.
1While this case study is written from the point of view of Extrasensory, this work was done by the principal consultant as an independent contractor prior to the formation of Extrasensory.